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Desktop Released

Pong StudyProject

Recommended: Play in Full Screen

About the Game

A recreation of the classic Pong game to study Unity physics and input systems.

My Role

  • Unity Developer

Technologies Used

  • Unity Engine
  • C#

Key Challenges

  • Implementing precise 2D physics without relying solely on Unity's built-in Rigidbody, ensuring consistent ball behavior.
  • Handling input latency to ensure the paddle feels responsive and snappy, critical for arcade gameplay.