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N.D.A
Under Embargo
FILE 02
PlayStation 5
PlayStation VR2
60Hz · 120Hz
11 languages
In Development
N.D.A
02
Unannounced VR title · Console port · VRMonkey
My Role
VR Developer
Unity Developer
Console Port Engineer
Scope of Work
Bringing an existing VR build to the PlayStation 5 hardware and toolchain.
Rebuilding the interaction layer around PlayStation VR2 Sense controllers.
Profiling and optimising to run at 60Hz reprojected to 120Hz, with no dropped frames.
Aligning official platform terminology across 11 languages.
Adapting UI, comfort options and accessibility settings to console expectations.
Preparing the build for platform certification and submission.
Technologies Used
Unity Engine (XR pipeline)
C# (gameplay, input and platform layer)
PlayStation VR2 Sense controllers (haptics & adaptive triggers)
GPU / CPU profiling and frame-budget analysis
Platform certification & submission pipeline
Key Challenges
In VR a dropped frame isn't ugly: it's nauseating. The frame budget is a hard constraint, not a target.
Console certification turns edge cases into blockers, which changes how you scope and test from day one.
What I'm Taking From It
Reading a codebase you did not write, and making it run on different hardware, teaches more than starting from scratch.
Measuring before optimising: the profiler decides, not intuition.
Shipping to a first-party platform demands a discipline that makes every project afterwards better.
FILE 01
The other sealed port